![]() ![]() If there are no hostiles in-system, but you suspect that an ambush is forthcoming, order "attack" without targeting a ship and your escorts will remain in formation until hostiles appear.įormation-(c) The default command when you gain a new escort, leave a planet, jump into a new system, or deploy a bay-borne fighter. If you order your escorts to attack a ship, and it wasn't hostile towards you, then it will lose its hostility towards you once your escort is destroyed or recalled into its fighter bay provided that you have not fired upon it yourself. Bay-borne fighters may dock if they have run out missiles without destryoing the targeted ship, but will continue to attack it once redeployed. If you hit "f" when a ship is in your target screen, then your escorts will attack that ship and ignore others until it is destroyed. ![]() ![]() Bay-borne fighters will dock with you if they run out of missiles while "Attack" is in effect. Each classification of escorts can be given seperate orders as follows:Īttack-(f) When your target screen is blank, your escorts will attack the nearest hostile ship with all their weapons and fighters. Thus if you have a decent combat rating, always attempt to capture rather than hire (go after pirate vessels, to avoid harming your relations with local governments).Īll escorts can be repaired by boarding them when they are disabled.Įscorts that have expended ammunition or fighters will automatically replenish their stores when you land on a planet, even an uninhabited one.Įscorts will also be scanned by interceptors, decreasing your chances of getting caught with illegal outfits and/or cargo.Īll escorts are classified as either fighters, medium ships, warships, or freighters. Notes If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.īear in mind that captured ships are free, compared to the daily and initial costs of a hired escort. Mission escorts do not cost the player anything. Though on other occasions, the mission is reversed and the escorts are supposed to protect the player, which in turn means they can be destroyed without failing the mission. ![]() More often than not a player must protect the ships assigned to be his escort during the mission. These typically behave like any other escorts, except they only remain with the player for the duration of the mission. Additionally, most fighters can be used in place of an escape pod should the player's ship be destroyed.įinally, missions can grant players escort ships. Some fighters return to the bay automatically when they run out of ammunition. #Nova escorts for free#Fighters behave like ordinary escorts, except they must be launched from the bay and can be recalled for free repairs, recharging, and rearming. Any fighter that a player has a matching bay with space for, they can board and automatically capture, adding it to the bay. These escorts must be purchased from the outfitters or, bay space permitting, captured. The daily fee is usually 10% of the hiring price.įighter escorts are bay-borne ships launched from a bay. Hired escorts may be released from service at any time. Many faction-specific vessels cannot be hired until the player has met certain criteria, such as completing a mission string or achieving a sufficient reputation with that faction. If you fail to maintain a credit balance sufficient to pay the daily fee, a hired escort will depart without ceremony. #Nova escorts plus#The transaction involves a specified hiring price that varies by ship type, plus a daily fee (the larger and more powerful the vessel, the higher the fee required). Captured escorts stay with the player until sold, released, or destroyed in combat.Įscorts can be hired by visiting spaceport bars. #Nova escorts upgrade#(By adding Marine Platoon outfits, you can improve your chances of successful capture.) You can upgrade captured escorts (when allowed) or sell them at spaceports with shipyards. Capture involves disabling the target vessel, boarding it and overcoming its crew. Virtually any ship may be captured by registered players and assigned to escort duty. Escorts with weapons may be directed to defend the player's ship, while those with available cargo capacity can be used for bulk hauling (but not for mission cargo, however). An escort is a ship that a player either hires or captures to use alongside a primary ship. ![]()
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